﻿namespace IQIGame.Onigao.Logic
{
    public class BattleRoundStartState : BattleBaseState
    {
        public BattleRoundStartState(BattlePlayController playController) : base(playController)
        {
        }
        
        public override EBattleState stateId => EBattleState.RoundStart;
        public override void OnInit()
        {
            
        }

        public override void OnEnter(EBattleState prevStateId)
        {
            this.mPlayCtrl.RoundStart();
        }

        public override void OnExit()
        {
        }

        public override void Dispose()
        {
        }
    }
}